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Jin Kazama
Punisher cheat sheet · Patch 3.00.02 · Updated 2026-05-25

How to Punish Jin Kazama

Optimal block-punishment for Jin Kazama's unsafe moves, while-standing punishes after low blocks, and whiff-punish options sorted by range.

Full guide →
Standing · 5 While-Standing · 0 Whiff · 3

Standing punishers

i10 1 option
1,2,3 approx 15-22 dmg
Fastest jab. Use when opponent is -10 to -11.
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i12 1 option
df+1,2 approx 25-32 dmg
Standard i12 mid punisher. Cash in on every -12 string.
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i13 1 option
f+4 approx 22-30 dmg
Slower mid; use only if i12 is out of range.
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i14 1 option
df+2 approx 55-72 (with BnB) dmg
Launcher. Note: actual startup is i16 per /frame-data/jin — true i14 launcher is not in this character's kit. Use at the i14+ window.
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i15+ 1 option
uf+4 approx 55-78 (with BnB) dmg
Slower launcher or hopkick — use when i14 won't reach or vs jumping opponents.
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While-standing punishers

Use while-standing punishers after blocking a low. Common picks: ws+4 (i11), ws+2 (i13), ws+1+2 (i14 launcher).

Whiff punishers

close 1 option
df+1,2 approx 25-32 dmg
Whiff-punish jabs and short-range pokes at close range with your fastest mid.
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mid 1 option
df+2 approx 55-72 dmg
Standard whiff punish — dash forward + i14 launcher into BnB.
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far 1 option
uf+4 approx 55-78 dmg
Long-range whiff punish — use longer-reach launcher or hopkick after backdash bait.
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