Victor Chevalier — Matchups
Toughest
- Dragunov — Drag's `df+2` outpaces Victor's `df+1,2` neutral and his wr+2 homing eats Victor's teleport approach. Without SS+2 launcher (removed in 2.06), Victor's mid-range game is weaker here.
- Reina — Sentai launcher catches Victor's IAI stance commits and EWGF beats his teleport startup. Mishima vs cyborg — Mishima wins on raw speed.
- Nina — Nina's SS+4 launches Victor's IAI whiffs and i10 jabs interrupt his teleport entry. Straight poke neutral only.
- Jun — Jun's parry reads Victor's high-mid teleport mix easily and Genjitsu launcher catches IAI recovery. Tough Heat-pressure matchup.
- Feng — Shifting Clouds power-crushes Victor's commits and Feng's parry erases his high game. Honest range war Feng wins.
Easiest
- Kuma — Victor's `1,1,2` and IAI `d+2` low dominate Kuma's slow defense. Teleport behind for free back combo every round.
- Asuka — Asuka's parry stance can't read Victor's teleport mix-ups. IAI `db+1+2` Heat engager forces her into guess-state.
- King — Victor's mobility evades ff+1+2 tracking grab and teleport behind catches King's lumbering ff+ approach for free back combo.
- Paul — Deathfist whiffs against Victor's sidestep. His `u+1+2` Heat engager whiff-punishes Paul's commits cleanly.
- Steve — Steve has no lows — Victor stands and teleport-mixes. His `db+3+4` low cracks Steve's sway stance.
Sidestep: Victor sidesteps LEFT vs most chars — IAI stance favors LEFT side punish angles. Vs Mishimas, teleport-back to bait EWGF whiff for `df+2` launcher. Vs grapplers, teleport-out is your throw-break tool.