Master Raven — Matchups
Toughest
- Dragunov — Drag's `df+2` outpaces Raven's `df+1,2` neutral and his wr+2 homing tracks Raven's teleport recovery. Teleport less, poke more in this matchup.
- Reina — Sentai launcher catches Raven's Mirage stance commits and EWGF beats his teleport startup frames. Mishima fundamentals destroy Raven's trick game.
- Nina — Nina's SS+4 launches Raven's teleport whiffs and i10 jabs interrupt every Mirage stance entry. Straight neutral only.
- Jun — Jun's parry shuts down Raven's mid mix and Genjitsu launcher punishes his recovery. Tough setplay-vs-setplay matchup.
- Feng — Feng's parry beats Raven's high-heavy strings and Shifting Clouds power-crushes his commits. Honest range war Raven loses.
Easiest
- Kuma — Raven's `2,3` and Mirage `1,2,4` strings dominate Kuma's slow defense. Teleport behind for free back-throw setups.
- Asuka — Asuka's parry stance can't read Raven's teleport mix-ups. His `db+3` low and teleport mid forces her into guess-state.
- King — Raven's mobility evades ff+1+2 tracking grab and teleport behind catches King's lumbering ff+ approach for free back combo.
- Paul — Deathfist whiffs against Mirage stance evasion. Raven's `df+2` (i15 mid) whiff-punishes Paul's commits cleanly.
- Steve — Steve has no lows — Raven stands and Mirage-mixes. Teleport behind Steve's whiffed peekaboo for round-ending back combo.
Sidestep: Raven sidesteps LEFT vs most chars — Mirage stance favors LEFT side punish angles. Vs Mishimas, sidestep LEFT during `df+1` recovery for Mirage launcher punish. Vs grapplers, teleport-out is your throw-break tool.