Anna Williams — Matchups
Toughest
- Dragunov — Drag's `df+2` outpaces Anna's `1,2,1,2` string and his wr+2 homing eats her sway approach. Anna's b+1,4 mix gets stuffed by Drag's i12 mid.
- Reina — Sentai launcher catches Anna's sway commits and EWGF beats her stance startup. Mishima fundamentals destroy stance-heavy Anna.
- Bryan — Bryan's range outzones Anna and `b+1` whiff-punishes her sway exits. Anna can't approach safely — her command grabs whiff at Bryan's range.
- Lili — Lili's backdash and sway match Anna's mobility, then she whiff-punishes with `WS+2`. Frustrating mobility mirror Anna loses.
- Feng — Feng's parry beats Anna's high-heavy `b+1,4` mix and Shifting Clouds power-crushes her sway commits. Range war Anna struggles in.
Easiest
- Kuma — Anna's mid-heavy `1,2,1,4` string dominates Kuma's slow defense. Command grab mix-ups end Kuma rounds quickly.
- Asuka — Asuka has no anti-throw tech that beats Anna's chain command grabs. Free `H.1,2,1,2` Heat string for big damage.
- King — Anna's mobility evades ff+1+2 tracking grab and her `df+2` launcher whiff-punishes King's lumbering startup. Female grappler wins mirror.
- Paul — Deathfist whiffs against Anna's sway. Punish with `df+2` launcher into wall carry. Paul has no answer to b+1,4 mix.
- Steve — Steve has no lows — Anna stands and sway-mixes. Her `db+3` low cracks Steve's sway stance.
Sidestep: Anna sidesteps RIGHT vs most chars — sway transition into SSR is her safest evasive option. Vs Mishimas, sidestep LEFT during `df+1` recovery for `df+2` whiff punish. Vs grapplers, use command grab to counter their grab attempt timing.